![]() Company of Heroes 2 runs on Relic Entertainment's proprietary Essence 3.0 game engine. As with the original Company of Heroes, the game is set in World War II but with the focus on the Eastern Front, with players primarily controlling the side of the Soviet Red Army during various stages of the Eastern Front, from Operation Barbarossa to the Battle of Berlin. It is the sequel to the 2006 game Company of Heroes. But if there are options before you reach that level of saturation at CP0 and CP1, that could introduce some varity.Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment and published by Sega for Windows, Linux, and OS X. A CP3 unit that you'd propably get after 3 Rifles and 1 or possibly even 2 officiers is not much of a choice. If that was no longer the case, then I can see this changing quite a bit.ītw another reason I think so is, that eventhough Heavy Cav provides it and was chosen in 36/99 games, there was little to no use of Rangers (5 in total). There is little to no indication how popular commanders with stronger benefits for the early game would be, since those that provide some overall fall flat. Primarely for the Pershing - a lategame addition. If we look at the dominant commander choice in USF games from that breakdown, then it's Heavy Cav. USF just gets revamps for non meta doctrines. ![]() UKF are getting major buff in AT nades on REs. Soviets are pretty flexible now that core army actually carries its weight. Originally posted by Katitoff:I'm fully aware what USF gets, I'm uncertain if it'll impact USF meta in any way.
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